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Exempel på hur man kan använda NAMCO i en mening

  • Time Crisis is a light gun shooter arcade game, developed and released by Namco in 1995, and the first title to be released in the series of the same name.
  • is a 1989 side-scrolling shooter arcade video game developed by Toaplan and originally published in Japan by Namco and in North America by Williams Electronics.
  • Created by Yoshiyuki Tomino and Sunrise (now Bandai Namco Filmworks), the franchise features giant robots, or mecha, with the name "Gundam".
  • In North America, the game was released by Midway Manufacturing as part of its licensing agreement with Namco America.
  • Several offshoot developers such as Tamsoft, Eighting, CAVE, Gazelle, and Takumi Corporation were formed prior to and after the closure, while former members later joined to other studios such as Bandai Namco Entertainment, Capcom, Square Enix and Taito.
  • The WonderSwan is playable both vertically and horizontally, and features a unique library of games, including numerous first-party titles based on licensed anime properties, as well as significant third-party support from developers such as Squaresoft, Namco, Capcom and Banpresto.
  • According to Ken Lobb, during his time at Namco, the groundwork for Killer Instinct started as a Namco's fighting game project in the early planning stages, titled Melee (which itself later became Weaponlord).
  • During this time she entered the SME Voice Actor Audition in 1996, winning the Namco Prize, (with Ayako Kawasumi winning the Special Award).
  • They were one of the most influential figures in the worldwide coin-op and arcade game industry; Namco produced several multi-million-selling game franchises, such as Pac-Man, Galaxian, Tekken, Tales, Ridge Racer, and Ace Combat.
  • While not as successful as the company hoped, Gee Bee helped Namco get a foothold in the gradually-expanding video game market.
  • Tetsuya Takahashi created Xenosaga as a spiritual successor to the Square-produced Xenogears, for which he founded Monolith Soft with help from Namco; multiple Xenogears staff returned, including co-writer Soraya Saga.
  • Namco, best known for video game franchises such as Pac-Man, Galaxian, and Ace Combat, were headquartered in Ota.
  • Nakano Broadway: otaku building (several floors of arcades, manga, anime, idol, music, toy and subculture specialty shops, as well as a well-regarded Namco arcade).
  • While this allowed for the inclusion of music in early arcade video games, it was usually monophonic, looped or used sparingly between stages or at the start of a new game, such as the Namco titles Pac-Man (1980) composed by Toshio Kai or Pole Position (1982) composed by Nobuyuki Ohnogi.
  • After the release of Chrono Cross, a number of key staff from the title left Square to form a new development studio, Monolith Soft, which was initially owned by Namco and is currently a first-party developer working under Nintendo.
  • Its major trading partners then included Square Enix, Bandai Namco, Koei Tecmo, and Gung-Ho Online Entertainment, some of whom co-developed or produced games in cooperation with the company.
  • Similar to Namco's own Tekken series, several games feature classic Namco arcade games as short minigames that play during loading screens, a mechanic that was later trademarked by Namco — the PlayStation home port of the original Ridge Racer features Galaxian, while Ridge Racers features New Rally-X.
  • F-Zero AX, the arcade counterpart of GX, uses the Triforce arcade system board conceived from a business alliance between Nintendo, Namco and Sega.
  • By the early 1980s the game was becoming harder to sell, so to help clear out inventory, Yokoyama was tasked with creating two new games that could run on the Namco Galaxian board.
  • Sega Rally Championship was directed by Kenji Sasaki, a former Namco employee known for his work on Ridge Racer.


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